
Sins of Regret cover
Sins of Regret was an adventure book for Fifth Edition of the Legend of the Five Rings roleplaying game under Fantasy Flight Games.
Synopsis[]
This story takes adventurers to the small village of Twin Blessings, a town that has fallen on hard times since the elements became imbalanced. The crops fail, bandits prowl the woods, and the daimyō demands his due. Have these people fallen out of favor with the kami or is a darker force at work?
The villagers seek an intermediary to voice their concerns to their unjust ruler, but Lord Jikai faces troubles of his own. Within the halls of Closed Shell Castle, duplicitous vassals threaten to unseat his rule, and ghosts from the lord’s past have returned to haunt him. If they help Jikai hold his power they may win his favor or even prove themselves worthy of the lord’s patronage, but is the daimyō worthy of their assistance? Whether they are rōnin or a samurai loyal to their Clan, they will be forced to test their commitment to Bushidō in the face of looming conflict. It is up to them alone to decide which side they will take. Will they support the suffering villagers in their defiance of their lord, defend Jikai's authority, or will they fight for their own gains?
Contents[]

Otomo Nobu
Sins of Regret (page 2)[]
- The Adventure
- The Elemental Imbalance
- Character Goals
Part One: Twin Blessings Village (page 3)[]
- Approaching the village
- Statying in the village
Part Two: Closed Shell Castle (page 11)[]

Shachihoko
- Journey to Closed Shell Castle
- The History of Closed Shell Castle
- Getting Inside
- Castle Locations
- Objectives Inside the Castle
- Overthrowing the daimyō
- Leading to the Final Conflict
Part Three: The Final Conflict (page 27)[]
- Running the Battle
Conclusion and Rewards (page 31)[]
Credits (page 31)[]
- Expansion Design and Development: Tim Cox and Lisa Farrell
- Editing: Dixie Cochran
- Proofreading: Carol Darnell and Darren West
- RPG Manager: Sam Gregor-Stewart
- Legend of the Five Rings Story Review: Max Brooke and Tyler Parrott
- Expansion Graphic Design: Scott Nicely and WiL Springer
- Graphic Design Coordinator: Joseph D. Olson
- Graphic Design Manager: Christopher Hosch
- Front Cover Art: Haibin Wu
- Back Cover Art: Borja Pindado
- Interior Art: Imad Awan, Francesca Baerald, Niten, Conceptopolis, Leanna Crossan, Carlos Palma Cruchaga, Gong Studios, MuYoung Kim, Pavel Kolomeyets, Jokubas Uogintas, and Andreia Ugrai
- Art Direction: Andrew Christensen and Jeff Lee Johnson
- Managing Art Director: Tony Bradt
- Quality Assurance Coordinator: Andrew Janeba and Zach Tewalthomas
- Production Management: Jason Glawe and Dylan Tierney
- Visual Creative Director: Brian Schomburg
- Senior Project Manager: John Franz-Wichlacz
- Senior Manager of Product Development: Chris Gerber
- Executive Game Designer: Corey Konieczka
- Head of Studio: Andrew Navaro
- Playtesters: Benjamin Ainsworth, Jake Ames, Finbarr Goode Begley, Michael Bernabo, Cady Bielecki, Joe Bielecki, Alexander Botts, Trevor Boulter, Steven Charpentier, Lucinda Charles, Charlotte Dickenson, Emeric Dwyer, Jonathan Ferenczy, Christopher Fishburn, Benjamin Fribley, Kyle Gennrich, James Gibson, Laura Heilman, Sean Holland, Brian Lewis, Jamie Lewis, Daniel Mossman, Russ Needham, Jeff Neppl, Tom Nys, Luke Richards, David Robotham, Joshua Spotts, Erik Strijbos, Kimichi Tran, and Joris Van der Vorst