
Clan War: Rulebook, cover
Clan War: Rulebook was the core rulebook for Legend of the Five Rings Clan War Miniatures Game, published in 1998.
Credits[]
- Lead Designer: Ken Carpenter
- Design Team: Marcelo Figueroa, Jim Pinto, Steve Hough, Erik Yaple
- Additional Contributions: Dave Williams, D.J. Trindle, Ree Soesbee, Rob Vaux, John Wick, John Zinser, Ray Lau, Frank Chafe
- Cover Artwork: Carl Frank
- Interior Artwork: J. Callahan, Cris Dornaus, Carl Frank, William O'Connor, Ben Peck, Mike Raabe, Brian Snoddy
- Artwork Prepress: Steve Hough, Sean Thompson
- Interior Layout: Steven Hough
- Editing: D.J. Trindle, Patrick Kapera, Rob Vaux
- Playtesters: Mathew Manders, Micheal Manders, Matt Wagner, Rob Love, Bill Green, Chris Dempsey, Todd Carlson, Cathy Buksar, Mike Carlson, Tom Hocker, Steve Kozlowski, Dan Schepfel, Mike Derouchie, Jeff Furochia, Will Eames, Greg Moore, Jeff Alexander, Everett Betts, Terry Dix, Curtis Endicott, Jason Roberts, Bryan Self, Justice Sommer, Shane Anderson, Mark Greenwald, Paul Johnson, Shane Lindstrom, Randy Martin, Brian Olea, Greg Osburn, Steve Wagner, Frank Martin, Mathew Ranzow, Mike Varga, Shawn Megaw, Brian Pugnier, 'J', Les Douglas
- Clan War Miniatures Sculptors: Bob Charrette, Chris Fitzpatrick, Sandra Garrity, Jeff Grace, Bobby Jackson, Jim Johnson, Tom Meier, Dennis Mize, Bob Murch, Bob Olley, Tim Prow, Bob Ridolfi, Steve Saunders, Dave Summers
Table of Contents[]
Author's Notes (page 4)[]
Chapter 1: Introduction (page 5)[]
- Game Terms
Section One: Game Setup[]

Kuni Utagu
Chapter 2: Using Dice (page 8)[]
Chapter 3: Force Cards and Profiles (page 9)[]
- What is a profile?
- Identifiers
- Values
- Special
Chapter 4: Game Preparation (page 14)[]
- Roads to Victory
- Building an Army
- Preparing the Battlefield
- Army Placement
- Hand of Fate
Section Two: Game Play[]
Chapter 5: Sequence of Play (page 20)[]
- Order of Play
- Turn Sequence
- 1. Initiative Phase
- 2. Special Orders Phase
- 3. Primary Movement Phase
- 4. Cavalry Movement Phase
- 5. Ranged Attack Phase
- 6. Close Combat Phase
- 7. Reserve Movement Phase
- 8. End Phase
Chapter 6: Movement, Maneuvers, and Terrain (page 29)[]
- Formations
- Special Formations
- Movement
- Engaging
- Maneuvers
- Maneuvers List
- Terrain Effects
Chapter 7: Forces, Leaders and Morale (page 41)[]
- Unit Conditions
- Leaders
- Morale
Chapter 8: Ranged Attack (page 47)[]
- Reactionary Fire
- Moving and Firing
- Firing into an Engagement
Chapter 9: Close Combat (page 51)[]
- Engagements
- Participants
- Close Combat Resolution
- Additional Rules for Close Combat
Chapter 10: Shugenja, Magic and Spells (page 56)[]

Isawa Tadaka
- Shugenja
- Magic
- Non-Elemental Spells
- Air spells List
- Earth spells List
- Fire spells List
- Water spells List
Chapter 11: Tactical Cards (page 64)[]
- The Tactical Deck
- Drawing Cards and the Hand Limit
- Attacking Tactical Cards
- Using Tactical Cards
Chapter 12: Special Rules (page 66)[]
Chapter 13: Skills, Abilities and Traits (page 68)[]
Chapter 14: Equipment (page 71)[]
- Close Combat Weapons
- Ranged Combat Weapons
- Armor
- Mounts
Section Three: Appendices[]
Appendix A: Optional Rules (page 74)[]
- Honor
- Damage Rounding
- Push Back
- Movement vs. Armor
- Converting L5R RPG Characters to Clan War