RPG Meta (AEG) Edit
Advantages in the Legend of the Five Rings Roleplaying Game represent things that cannot be represented by skills, traits or other aspects of a character.  Some are "inherent" and must be purchased during character creation, others are "granted" and must have role playing circumstances to be able to be gotten. Other advantages can be purchased at any time as long as they are warranted and the player has the experience points to spend. Advantages are mostly used to develop and enhance a character, adding to their backstory or personality. 
RPG Meta (FFG) Edit
Advantages are assigned to a single one of the character's rings, shaping the the quirks that make them tick. Their types include physical, mental, interpersonal, spiritual, material, injury, and curse.  They represent a character's natural aptitudes of body, of mind, or of character. Most apply to a narrow field of activities. 
There are a number of categories of advantages and disadvantages, each affecting characters differently: 
- Distinctions are advantages that represent a character's natural aptitudes of body, of mind, or of character. Most distinctions apply to a narrow field of activities, and they are paired against adversities.
- Passions are advantages that represent a character's interests unrelated to their purpose in life or grand desires—the little things that nonetheless bring them to life and give them solace in times of hardship. Even the most dutiful samurai can find time to pursue such an interest, for to deny all joy is to hardly live a human existence. Passions are paired against anxieties.
- Adversities are disadvantages that represent the factors in a character's life that make performing the duties of a samurai more difficult, be they physical, mental, or even circumstantial. While none of these interfere in all aspects of life, deviance from the ideal is frequently questioned in wider society and might create challenges for the character in and of itself. Adversities are paired against distinctions.
- Anxieties are disadvantages that represent a character's emotional vulnerabilities such as fears, hatreds, or things they would simply prefer not to deal with. Anxieties are paired against passions.