Ancestor/Meta

RPG Information
Ancestor (Varied Points Advantage,)

Ancestors grant their descendants various bonuses or penalties for a varied experience point cost. (Crab p. 9)

Hida
Those who have Hida as their ancestor gains an addition Void Point for each other Crab that stands with them. The other Crab that stand with the Character also gets this bonus, but the Character will take a wound point every time each of his fellow Crab are wounded. (Crab p. 62)

Characters Known to have Ancestor:Hida

 * Hida Yakamo

Hida Banuken
Those who have Hida Banuken as their ancestor strike simultaneously with an ally regardless of who had the higher initiative rolls. The ally who will strike with the character must be determined prior to rolling initiative. (Crab p. 75)

Hida Tadaka
Those who have Hida Tadaka as their ancestor may lend wound points to other Crab characters, or may spend a Void Point to lend wound points to non-Crab characters. The ability requires a touch to pass on the wounds points. (Crab p. 71)

Hiruma
Those who have Hiruma as their ancestor may re-roll any roll by spending a Void Point. This may only be done a number of times per day equal the characters Void Rank. (Crab p. 72)

Kaiu
Those who have Kaiu as their ancestor gain a number of free raises equal to their Void when using any Craft Skill. (Crab p. 70)

Kaiu Gineza
Those who have Kaiu Gineza as their ancestor can sacrifice their own wounds to wound inflict more wounds to creatures or other characters with the Taint. The character may sacrifice wounds equal to or less than their Earth. This ability can cause wounds to creatures with Invulnerability. (Crab p. 73)

Kuni
Those who have Kuni as their ancestor always roll twice when determining if they gain the Shadowlands Taint and keep the higher roll. (Crab p. 65)

Kuni Osaku
Those who have Kuni Osaku as their ancestor may spend a Void Point to get free raises equal to their School Rank when casting a spell. (Crab p. 74)

Yasuki Fumoki
Those who have Yasuki Fumoki as their ancestor have a deep affinity for the sea and it's secrets. They can predict the weather within a 24 hour period, and they have an uncanny sense of balance gaining a free raise for any non-combat Agility rolls. (Crab p. 69)