Crane Clan ancestors

Asahina Yajinden (3 points)
Those who have Asahina Yajinden as their ancestor have a remarkable affinity for the kami, and get a free raise when attempting to create a fetish or magic item. They are also suseptable to seduction, lowering any TN to seduce them by 10 (be it corruption or otherwise). (Way of the Crane p. 89)

Daidoji Masashigi (7 points)
Those who have Daidoji Masashigi as their ancestor gains a Major Ally within the Crab Clan, and their TN to be Hit is raised by 3 for every wound rank their suffer after the first. (Crane p. 91)

Daidoji Yurei (5 points)
Those who have Daidoji Yurei as their ancestor may roll an additional number of dice equal to their Fire when making a contested Perception/Battle roll to determine who is winning a battle. (Way of the Crane p. 90)

Doji (6 points)
Those who have Doji as their ancestor are considered to have rank 1 in all high skills (not including Horesmanship, Investigation, Lore or Medicine). If they wish to advance in a high skill however they must still pay for rank 1 before rank 2. (Way of the Crane p. 77)

Doji Hotei (4 points)
Those who have Doji Hotei as their ancestor gains a minor insanity which periodically surfaces, triggered by a significant event in their life. The character may also spend a void point in combat to ignore wound penalties for one round (this must be declared before the start of the round). (Way of the Crane p. 79)

Doji Taehime (5 points)
Those who have Doji Taehime as their ancestor may add but not keep dice equal to their Void when makin a presuasion, manipulation or ettiquette roll. The character may not reveal all information about any topic or their ancestor will strike them with sudden ill fortune. (Way of the Crane p. 81)

Kakita (15 points)
Those who have Kakita as their ancestor may re-roll any roll once per day (in or out of combat, and even in an iaijutsu duel). In place of the skill used for the first roll the character uses their Iaijutsu skill rank. Also, the character has a +10 to their TN to be Hit in any combat and duels. (Way of the Crane pp. 87-88)

Characters Known to have Ancestor:Kakita

 * Kakita Toshimoko

Kakita Rensei (5 points)
Those who have Kakita Rensei as their ancestor cannot have any damage they deliver avoided, reduced or ignored in any way. Abilites allowing a character to parry or dodge would work, but anything changing the damage after it has been rolled would not work. Armor functions as normal. (Way of the Crane p. 83)

Kakita Wayozu(12 points)
Those who have Kakita Wayozu as their ancestor may once per week spend 2 void points to perform a rank 1 maya from the Kakita Artisan school. (Way of the Crane p. 86)