Enlightened Madness

RPG Information
Enlightened Madness (2, 4 or 6 Points Disadvantage, Ise Zumi only)

Characters with the Enlightened Madness disadvantage know something is wrong, but not quite what. The tattoo they have has tapped into a dark energy, and every once in a while a madness takes over the character, and they wake up later with blood on their hands and no recollection of their actions. Each madness is unique to the individual. The character chooses one of their tattoo's, and every time it is activated the character must make a Willpower roll. Fail the roll and the player looses control of the character until the following dawn. The TN for the Willower roll depends on how many points have been taken for the disadvantage. 2 points equals a TN of 15, 4 points equals a TN of 20 and 6 points equals a TN of 25. (Dragon p. 41)