Enlightenment

While many seek the elusive goal of enlightenment, others argue futilely as to what it truly is all about. Some say that it is as a lotus petal opening up within one's mind, revealing the mysteries of the world to our limited mortal comprehension; some say that it is as the flickering steadiness of a candle stub in the darkness of a cave, lighting up the savage splatter of blood upon the walls that is the truth; and yet more say that enlightenment may never be explained, for that is precisely why we seek it.

The enigmatic Dragon Clan is famous for its pursuit of enlightenment, although in recent times the Crane Clan purportedly has found it; irony of all ironies, that the most materialistic of all the Great Clans should find something supposedly above the sensous pleasures of life.

Many seekers of enlightenment believe that the Tao of Shinsei holds the secret to the ultimate prize. They persue his teachings religiously, in the hope that the Little Teacher himself- believed by some to be the first enlightened mortal in the world- might have left behind some clues or directions to attaining enlightenment.

CCG Information
Enlightenment is one of the many victory conditions in the card game available to a player, and occurs when a player gets all five elemental rings of Earth, Fire, Air, Water and Void into play. This is called an Enlightenment Victory.

Dark Lotus
Near the end of the Diamond Edition, players were given a choice between two paths for the release of the next base set: Lotus Edition, and Dark Lotus Edition. This choice was given to the winner of GenCon Indy 2005, Scott Rixson. Should the latter have taken place, the enlightenment victory condition would have been removed from the game completely. However, Rixson chose for Rokugan to retain enlightenment, and so it was thus saved.