Unicorn Clan Spells

Unicorn Clan spells were developed by the Unicorn Clan and their shugenja were reluctant to pass their secrets.

Earth Spells

 * The Not This Day! spell was keyed to specific individual, and the scroll was written in that person's blood, who willingly bleeded it. When cast, the target became with his doom and gave his life for the sake of the family name.

Water Spells

 * The Dance of the Unicorn summoned a purifying swirling mist which washed the air clean of smoke, dust, and poisons. If the shugenja moved, the mist moved with him.
 * The Horse's Nose gave the shugenja a sense of smell equal to that of a horse.
 * The Penetrating Drop spell allowed a target to let his Water seeped into a target material and broke it or otherwise ruin it.
 * The Ride Through the Night spell allowed a target horse to run at a gallop for the duration of the spell or until dawn. It did not need food, water, or rest.
 * The Speed of the Waterfall doubled the speed of the target as long as it run downhill.
 * The When Two Become One spell merged the spirits of a horse and its rider. The rider controlled the body of the horse as if it were his own. The rider could attack with the horse's hoofs.
 * The Wonderful Origami Furoshiki spell allowed the shugenja to fold a cubic yard of objects into a bundle merely half a cubic foot in size. He used a special silk furoshiki sack.
 * The World is Not Heavy spell helped the target to recognize that the material world was but illusion, and did not weigh upon the eter spirit, so that the target was not at all encumbe by whatever he was carrying.
 * The Yuki's Blessing spell freezed water into a thick, flat bridge of ice, enable to cross streams.

Fire Spells

 * The Burning Sands spell summoned a wall of flame from the ground.

Air Spells

 * The Four Winds' Favor spell caused the air Kami to carry sounds to the shugenja's ears.
 * The Gate to Nowhere spell summoned a great gate to nothing, which looked like a black disk.
 * The Roaming the Wide Plains spell gave horse and rider both the speed and persistence of the winds, and they could move at a trot without food or water.
 * The Teleportation spell moved objects from one location to another within the shugenja's line of sight.