Tsuno Spells

Tsuno spells were cast by Tsuno Soultwisters, who practiced a powerful form of magic that augmented their battle abilities. As creatures of both spirit and flesh, the Tsuno used their innate ability to access the Spirit Realms to power their spells, drawing upon the essence of different realms in order to achieve different effects.

Chikushudo Spells
Spells from the Realm of Animals affected creatures or duplicate creature-like abilities in the caster or targets.
 * Spider Climb: Granted ability to walk on walls and ceilings.
 * Web: Filled the area nearby with sticky spider webs.
 * Water Breathing: Subjects could breathe underwater.
 * Charm Monster: Made monster believe it was the caster ally.
 * Animal Growth: One animal doubled in size.
 * Hold Monster: As Hold Person, but any creature.
 * Creeping Doom: Carpet of insects attacked at caster command.
 * Animal Shapes: One ally polymorphed into chosen animal.
 * Shapechange: Transformed the caster into any creature.

Gaki-do Spells
The energies of the Realm of the Hungry Dead sapped the energy and life-force of living beings before killing them outright.
 * Ray of Enfeeblement: Ray reduced strength.
 * Scare: Panicked creatures.
 * Vampiric Touch: Touch damaged the victim.
 * Enervation: Subject reduced his abilities.
 * Feeblemind: Subject's intelligence was reduced.
 * Eyebite: Charmed, feared, sickened, or slept one subject.
 * Destruction: Killed subject and destroyed remains.
 * Horrid Wilting: Damaged the target.
 * Energy Drain: Subject abilities were greatly reduced.

Jigoku Spells
The Realm of Evil was the source of the power that corrupted the Shadowlands and tainted the souls and bodies of samurai. Accessing the power of Jigoku allowed Soultwisters to channel the power of maho without needing blood to fuel the magic.
 * Legacy of the Dark One: Destroyed an opponent's inner energies.
 * Mists of Fear: Caused fear in target.
 * Animate Dead: Created undead skeletons or zombies.
 * Cloud of Taint: Damaged and sickened untainted creatures.
 * Gift of the Kansen: Traps any one spell inside a gift box, allowing that spell to later target anyone who opened the box.
 * Create Undead: Created ghouls, shadows, and another lesser minions of Jigoku.
 * Blasphemy: Killed, paralyzed, or dazed non-evil subjects.
 * Create Greater Undead: Created powerful minions of the Shadowlands.
 * Rise, Taint: Summoned an Elemental Terror.

Meido Spells
The Realm of the Dead was neither good nor evil, law nor chaos. Death simply was, and spells from that realm could create the sensations of death or caused death itself.
 * Chill Touch: Cuased damage and weakened the victim.
 * See Invisibility: Revealed invisible creatures or objects.
 * Gentle Repose: Preserved one corpse.
 * Death Ward: Granted immunity to death spells and effects.
 * Mind Fog: Subjects within fog became less smarter.
 * Circle of Death: Killed a small creature.
 * Finger of Death: Killed one subject.
 * Trap the Soul: Imprisoned subject within a gem.
 * Soul Bind: Trapped newly dead soul to prevent resurrection or reincarnation.

Sakkaku Spells
The spells of the Realm of Mischief involved deceit, concealment, and the ability to create in others false emotional states or sensations. The Tsuno used these effects to conceal themselves and their movement from their enemies.
 * Unseen Servant: Invisible force obeyed the caster command.
 * Misdirection: Misled divination for one creature or object.
 * Nondetection: Hid subject from divination or scrying.
 * Confusion: Made subject behaved oddly.
 * False Vision: Fooled scrying with illusion.
 * Mass Suggestion: As suggestion, in a greater area.
 * Insanity: Subject suffered continuous confusion.
 * Mass Charm: As Charm Monster, but all nearby.
 * Freedom: Released creature suffering imprisonment.

Tengoku Spells
Effects of spells from the Celestial Heavens were typically benevolent and related to the natural order of the realms.
 * Detect Undead: Revealed undead nearby.
 * Daylight: the area nearby was lighted.
 * Protection from Elements: Absorbed damage from one kind of element.
 * Rainbow Pattern: Light prevented creatures from attacking or moving away.
 * Contact Other Plane: Asked a question of another realm entity.
 * Control Weather: Changed weather in local area.
 * Plane Shift: several subjects traveled to another realm.
 * Protection from Spells: Conferred Magic Resistance.
 * Prismatic Sphere: Created a prismatic wall, which surrounded on all sides.

Toshigoku Spells
The Realm of Slaughter was a wretched place of darkness, bloodshed, and mindless, all-consuming violence. More than any other realm, Toshigoku was the source of offensive magic.
 * Inflict Light Wounds: Touch attack, causing damage.
 * [Death Knell]]: Consumed a dying creature enhancing the caster atributes.
 * Keen Edge: Doubled normal weapon's threat range.
 * Inflict Critical Wounds: Touch attack, causing great damage.
 * Slay Living: Touch attack killed subject.
 * Harm: Subject was grievously wounded.
 * Power Word, Stun: Stunned a creature.
 * Power Word, Blind: Blinded creatures.
 * Power Word, Kill: Killed one tough subject or many weak ones.

Yomi Spells
The Realm of Blessed Ancestors resided the spirits of those who had moved on look over their descendants. The largely benevolent nature of the spirits in this realm resulted in augmentative spells or ability-enhancing effects.
 * Bless: Blessed target allies gained.
 * Endurance: Subject gained constitution.
 * Magic Vestment: Enhanced armor or shield.
 * Imbue with Spell Ability: Transferred spells to subject.
 * Righteous Might: The caster size increased, gaining strength.
 * Legend Lore: Learned tales about a person, place, or thing.
 * Greater Restoration: Dispelled any magic and healed the target.
 * Shield of Law: Increased the toughness of the target, specially against Shadowlands magic.
 * Kharmic Vengeance: Called upon memories of the target to decimate his mind.

Yume-do Spells
The Realm of Dreams allowed those who drew upon it to communicate via sound and vision through the ether to others, and could even allow the stuff of dreams to enter the waking world, disguising what was real.
 * Message: Whispered conversation at distance.
 * Hypnotic Pattern: Fascinated creatures.
 * Clairaudience/Clairvoyance: Heared or saw at a distance.
 * Scrying: Spied on subject from a distance.
 * Nightmare: Sent vision dealing damage and fatigue.
 * Veil: Changed appearance of group of creatures.
 * Greater Scrying: As scrying, but faster and longer.
 * Mind Blank: Subject was immune to mental or emotional magic and scrying.
 * Foresight: "Sixth sense" warned of impending danger.